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	<title>Comments on: UI Design Principles from Mozilla Labs</title>
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	<description>mapping one to many</description>
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		<title>By: dan</title>
		<link>http://shahidhussain.com/tech/ui-design-principles-from-mozilla-labs/comment-page-1/#comment-1052</link>
		<dc:creator>dan</dc:creator>
		<pubDate>Mon, 16 Mar 2009 16:43:48 +0000</pubDate>
		<guid isPermaLink="false">http://shahidhussain.com/?p=189#comment-1052</guid>
		<description>also also... check this out:

http://www.codinghorror.com/blog/archives/001219.html

although he doesn&#039;t explicitly say it (or doesn&#039;t seem to when I scan-read it), the whole &quot;mastering a skill before you proceed, so that you can be relied on to have that skill in later levels&quot; ties in nicely to the idea of a dynamic ui that opens up options as the user becomes more experienced.

anyway, gotta go, I&#039;ve an Agile lecture to get to...</description>
		<content:encoded><![CDATA[<p>also also&#8230; check this out:</p>
<p><a href="http://www.codinghorror.com/blog/archives/001219.html" rel="nofollow">http://www.codinghorror.com/blog/archives/001219.html</a></p>
<p>although he doesn&#8217;t explicitly say it (or doesn&#8217;t seem to when I scan-read it), the whole &#8220;mastering a skill before you proceed, so that you can be relied on to have that skill in later levels&#8221; ties in nicely to the idea of a dynamic ui that opens up options as the user becomes more experienced.</p>
<p>anyway, gotta go, I&#8217;ve an Agile lecture to get to&#8230;</p>
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		<title>By: dan</title>
		<link>http://shahidhussain.com/tech/ui-design-principles-from-mozilla-labs/comment-page-1/#comment-1042</link>
		<dc:creator>dan</dc:creator>
		<pubDate>Fri, 13 Mar 2009 20:16:34 +0000</pubDate>
		<guid isPermaLink="false">http://shahidhussain.com/?p=189#comment-1042</guid>
		<description>also, yet another theme? I miss the trees... Have you looked into K2? I did but it confused me. Feel free to junk this comment...</description>
		<content:encoded><![CDATA[<p>also, yet another theme? I miss the trees&#8230; Have you looked into K2? I did but it confused me. Feel free to junk this comment&#8230;</p>
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		<title>By: dan</title>
		<link>http://shahidhussain.com/tech/ui-design-principles-from-mozilla-labs/comment-page-1/#comment-1041</link>
		<dc:creator>dan</dc:creator>
		<pubDate>Fri, 13 Mar 2009 20:15:06 +0000</pubDate>
		<guid isPermaLink="false">http://shahidhussain.com/?p=189#comment-1041</guid>
		<description>Why do you have to fix your balance? You make it sound like you have to find your balance, then stick with it. What about a dynamic UI, that adjusts to the abilities of the user (toolbars for novices, consoles for pros)? Like the English teacher who will use piecemeal language in the primary school, and Shakespearian prose in the Sixth Form. Or the Physics lecturer who pitches Newtonian laws to the first years and Einsteinian relativity to the post-docs.

Or something.

I guess that all I&#039;m saying is that human/computer interaction has got a long way to go till it reaches the refined level of human/human interaction; particularly if it&#039;s going to do it on-the-fly like we do.</description>
		<content:encoded><![CDATA[<p>Why do you have to fix your balance? You make it sound like you have to find your balance, then stick with it. What about a dynamic UI, that adjusts to the abilities of the user (toolbars for novices, consoles for pros)? Like the English teacher who will use piecemeal language in the primary school, and Shakespearian prose in the Sixth Form. Or the Physics lecturer who pitches Newtonian laws to the first years and Einsteinian relativity to the post-docs.</p>
<p>Or something.</p>
<p>I guess that all I&#8217;m saying is that human/computer interaction has got a long way to go till it reaches the refined level of human/human interaction; particularly if it&#8217;s going to do it on-the-fly like we do.</p>
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